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Game Tutorial: Myst-Style Point-and-Click World Exploration

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In this video, we’ll cover how to build a Myst-inspired world in Unity using Scriptable Objects. This tutorial focuses on creating a grid-like graph system for your world’s nodes and setting up classic point-and-click navigation through screen zones, just like the original Myst. We will learn how Scriptable Objects provide the backbone for structured world data, making your expansive environments easy to build and navigate.

Source Code: Unity Tutorials Polygon Isle Game

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