Scriptable objects act as data containers and can exist independent of any scene or game object. They have a wide array of uses to store and access structured data, such as game configuration settings, a list of high scores with player’s names, and character dialogue. In this tutorial we’ll cover how to construct a digital storybook using scriptable objects to hold the page data. Two approaches will be covered: an array-based structure and a node-based linked list system.
Source Code: Unity Tutorials Scriptable Objects Storybook
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