In this Unity tutorial, we’ll learn how to use raycasts and colliders to detect clicks on 2D objects. We’ll cover different types of interactions, like click-and-release, toggles, dragging, and hovering. We’ll also learn how to block raycasts from passing through UI elements such as menu buttons. To start, we’ll change a sprite’s color to show when a click happens. Then, we’ll level up the project by adding animations — even learning how to play them backward using animation parameters. Whether you’re just starting out or want to add more interactivity to your game, this tutorial has something for you!
Source Code: Unity Tutorials Mouse Clicks and Hovers 2D
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