Author Archives: Tony Bhimani

AJAX: Learn The Basics Without Using Toolkit Libraries

AJAX is one of the popular acronym buzzwords in the world of web development technologies. It stands for Asynchronous JavaScript and XML. What it does is allow you to make your website far more dynamic by updating portions in realtime … Continue reading

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JavaScript: Controlling a Popup Window’s Parent Window

You may find it useful to control a parent window from a generated popup window, such as being able to manipulate its look, content, etc. One example being a web application I wrote for work. In the portion for entering … Continue reading

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PHP: Checkbox Arrays with Javascript Usage

If you’ve created HTML forms then you’ll have used checkboxes and radio buttons for gathering user input. Taking it a step further you would link your form with a server-side scripting language such as PHP to capture the user input … Continue reading

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Welcome Home MacBook Pro, I Missed You!

Last Friday, the 16th, my MacBook went off to be repaired. I got it back yesterday (a week later). They replaced the LCD and did something to the video. My MacBook Pro is running like a champ again. This repair … Continue reading

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New Mac OS Content Will Have To Wait…

I had written a few Mac related posts and was going to continue with that theme for a while, however my MacBook Pro took a dump. This is old news to me, but new news to you because it actually … Continue reading

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Ogre3D SDK 1.7.3 for Apple iPhone iOS HOWTO

Welcome to my third installment for Ogre3D on the Mac platform. This tutorial will describe the steps to installing the Ogre3D SDK version 1.7.3 Apple iPhone iOS release on Mac OS X. I’ll also go over installing the Ogre Xcode … Continue reading

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Building the Ogre3D SDK Samples on Mac OS X

In my previous Ogre3D tutorial for the Mac I showed you how to set up your Mac OSX development environment with the Ogre SDK 1.7.3, install the Xcode templates, and create a sample Ogre project. That’s a great start but … Continue reading

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Guide to Installing Ogre3D on Mac OS X (Xcode + Ogre SDK 1.7.3)

This guide serves as an introduction to getting started with Ogre3D on Mac OS X, namely setting up the development environment and building a basic application. It’ll serve as the first in several series of blog posts I intend to … Continue reading

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Proud Owner of a MacBook Pro, Seriously!

The MacBook I’ve been waiting for has been delivered. Thanks Timo! Tony + Mac = Joke you say? I’ve never used Macs, not because I don’t like them, but because I’ve never had the need for one. The only Mac … Continue reading

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The Big Switch to Ubuntu Linux

For several years I had Windows XP as the operating system on my laptop. It’s been mostly out of necessity as my laptop is primarily used for work and I’ve been used to using specific applications for productivity, such as … Continue reading

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