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Monthly Archives: June 2011
Guide to Installing Ogre3D on Mac OS X (Xcode + Ogre SDK 1.7.3)
This guide serves as an introduction to getting started with Ogre3D on Mac OS X, namely setting up the development environment and building a basic application. It’ll serve as the first in several series of blog posts I intend to … Continue reading
Posted in 3D Graphics, Apple, HOWTOs, MacOSX, Ogre3D
Tagged 3D Graphics, Apple, howto, Mac OSX, Ogre3D, Xcode
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